VIRTUAL REALITY

Virtual reality and related methods for training students using 3D web-based application/or virtual reality software. Users with VR goggles and headphones or simply use a computer, or mobile device to interact with a virtual, live-like classroom in a three-dimensional examination space. Users are allowed to select and utilize instruments and tools typically found in a real classroom or lab to learn and resolve an issue. 

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Integrating immersive technologies as a way to improve students experience on digital interactive platforms. Also to teach them various technical aspects of problem-solving studies such as, but not limited to: how to examine and make implications from different exercises and tests.

The content would include everything from charts, text, animations, graphs, and raw stochastic data. Finally, due to the on-demand nature of the desired training, the training output would provide a means to adjust the pace and/or focus of recommended future vignettes based on the results of the assessments.

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The core of the BC PATH educational software platform is based on 'personalized learning' (PL) algorithms. Education in the United States is undergoing a revolution and high schools and colleges are now turning to PL as the next teaching model. PL is a form of hybrid learning that harnesses the power of computers to personalize learning for each individual.