Virtual reality and related methods for training students using 3D web-based application/or virtual reality software. Users with VR goggles and headphones or simply use a computer, or mobile device to interact with a virtual, live-like classroom in a three-dimensional examination space. Users are allowed to select and utilize instruments and tools typically found in a real classroom or lab to learn and resolve an issue. 


Integrating immersive technologies as a way to improve students experience on digital interactive platforms. Also to teach them various technical aspects of problem-solving studies such as, but not limited to: how to examine and make implications from different exercises and tests.

The content would include everything from charts, text, animations, graphs, and raw stochastic data. Finally, due to the on-demand nature of the desired training, the training output would provide a means to adjust the pace and/or focus of recommended future vignettes based on the results of the assessments.


The core of the BC PATH educational software platform is based on 'personalized learning' (PL) algorithms. Education in the United States is undergoing a revolution and high schools and colleges are now turning to PL as the next teaching model. PL is a form of hybrid learning that harnesses the power of computers to personalize learning for each individual.